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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout
This is a digital product.
3D Engine Design for Virtual Globes 1st Edition is written by Patrick Cozzi; Kevin Ring and published by A K Peters/CRC Press (T&F). The Digital and eTextbook ISBNs for 3D Engine Design for Virtual Globes are 9781439891926, 1439891923 and the print ISBNs are 9781568817118, 1568817118. Additional ISBNs for this eTextbook include 9780429108464, 9781466547025, 9781040060032, 9781439865583, 9781439891902, 9781322614274.

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