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3D Math Primer for Graphics and Game Development
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
This is a digital product.
Additional ISBNs
9781466538832, 9780429190926
3D Math Primer for Graphics and Game Development 2nd Edition is written by Fletcher Dunn; Ian Parberry and published by A K Peters/CRC Press (T&F). The Digital and eTextbook ISBNs for 3D Math Primer for Graphics and Game Development are 9781498759892, 1498759890 and the print ISBNs are 9781568817231, 1568817231. Additional ISBNs for this eTextbook include 9781466538832, 9780429190926.

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