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Beginning Game AI with Unity: Programming Artificial Intelligence with C# eBook
$34.99 Original price was: $34.99.$6.00Current price is: $6.00.
By: Sebastiano M. Cossu
Publisher: Apress
Print ISBN: 9781484263549, 1484263545
eText ISBN: 9781484263556, 1484263553
Copyright year: 2021
eText ISBN: 9781484263556
SKU: 9781484263556
Category: Trending
Tags: Computers, Intelligence (AI) & Semantics
Print ISBN: 9781484263549
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
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