Delivery: Can be download immediately after purchasing. For new customer, we need process for verification from 30 mins to 12 hours.
Version: PDF/EPUB. If you need EPUB and MOBI Version, please send contact us.
Compatible Devices: Can be read on any devices.
Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity
About This Book
Learn how to apply core machine learning concepts to your games with Unity
Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games
Learn How to build multiple asynchronous agents and run them in a training scenario
Who This Book Is For
This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.
The reader will be required to have a working knowledge of C# and a basic understanding of Python.
What You Will Learn
Develop Reinforcement and Deep Reinforcement Learning for games.
Understand complex and advanced concepts of reinforcement learning and neural networks
Explore various training strategies for cooperative and competitive agent development
Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.
Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration
Implement a simple NN with Keras and use it as an external brain in Unity
Understand how to add LTSM blocks to an existing DQN
Build multiple asynchronous agents and run them in a training scenario
In Detail
Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.
This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Style and approach
This book focuses on the foundations of ML, RL and DL for building agents in a game or simulation
This is a digital product.
Learn Unity ML-Agents – Fundamentals of Unity Machine Learning: Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games 1st Edition is written by Micheal Lanham and published by Packt Publishing. The Digital and eTextbook ISBNs for Learn Unity ML-Agents – Fundamentals of Unity Machine Learning are 9781789131864, 1789131863 and the print ISBNs are 9781789138139, 1789138132.

Foundations of Labor and Employment Law 1st Edition eBook
Handbook of Scheduling eBook
Essentials of Abnormal Psychology, 7th Edition eBook
Broad Band eBook
QuickBooks Online For Dummies eBook
The Age of Surveillance Capitalism eBook
The Skew-Normal and Related Families eBook
Domestic and Family Violence: A Critical Introduction to Knowledge and Practice, 1st Edition eBook
Mastering Risk and Procurement in Project Management eBook
Network Security Essentials eBook
Cracking the AP Physics 1 Exam 2019, Premium Edition eBook
Marketing 2018, Loose-Leaf Version eBook
Physician Assistant PANCE & PANRE eBook
National Defense Budgeting and Financial Management: Policy and Practice, 2nd Edition eBook
Introduction to Physical Oceanography eBook
Introduction to Statistics with SPSS eBook
PFIN eBook
Ultimate IQ Tests: 1000 Practice Test Questions to Boost Your Brainpower eBook
Microsoft Windows Small Business Server 2008 – Das Handbuch eBook
Elementary and Middle School Mathematics eBook
Microsoft Office - Integration eBook
Microsoft Office Publisher 2007 Step by Step eBook
An Introduction to Stochastic Modeling, Student Solutions Manual (e-only) eBook
Quilted Skinnies for All Seasons eBook
Graph Theory with Applications to Engineering and Computer Science eBook
Above the Fold, Revised Edition eBook
Structural Design of Polymer Composites: Eurocomp Design Code and Background Document eBook
Math for Welders 5th edition eBook
General Topology eBook
Shakespeare on Stage: Thirteen Leading Actors on Thirteen Key Roles eBook
Gelli Plate Printing eBook
70-740 Installation, Storage, and Compute with Windows Server 2016 eBook
Solution-Focused Counseling in Schools eBook
iSpeak English Phrasebook eBook 


Reviews
There are no reviews yet.