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This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.
Networked Graphics: Building Networked Games and Virtual Environments is written by Steed, Anthony; Oliveira, Manuel Fradinho and published by Morgan Kaufmann. The Digital and eTextbook ISBNs for Networked Graphics: Building Networked Games and Virtual Environments are 9780123744234, 9780080922232, 0080922236 and the print ISBNs are 9780123744234, 0123744237. Additional ISBNs for this eTextbook include 0080922236, 661261823X, 1282618237, 9780080922232, 9786612618239, 9781282618237.

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