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The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.
This is a digital product.
Videogame Law: Cases, Statutes, Forms, Problems & Materials 2nd Edition is written by Ashley Saunders Lipson; Robert D. Brain and published by Carolina Academic Press. The Digital and eTextbook ISBNs for Videogame Law: Cases, Statutes, Forms, Problems & Materials are 9781531001384, 1531001386 and the print ISBNs are 9781611636451, 1611636450.

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