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This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen.
This is a digital product.
Visualization and Engineering Design Graphics with Augmented Reality Third Edition 3rd Edition is written by Mariano Alcañiz, Jorge Dorribo Camba, Manuel Contero, Jeffrey Otey and published by SDC Publications, Inc.. The Digital and eTextbook ISBNs for Visualization and Engineering Design Graphics with Augmented Reality Third Edition are 9781630565435, 1630565431 and the print ISBNs are 9781630572693, 1630572691. Additional ISBNs for this eTextbook include 9781585039050.

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