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Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.
This is a digital product.
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends is written by Richard E. Ferdig and published by Information Science Reference. The Digital and eTextbook ISBNs for Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends are 9781466604445, 1466604441 and the print ISBNs are 9781466600294, 1466600292. Additional ISBNs for this eTextbook include 9781466600300.

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